Tell us your thoughts about the timing windows and how they affect grades in DDR. Which grading system do you think has been the best?
Cool stuff for the community
Tell us your thoughts about the timing windows and how they affect grades in DDR. Which grading system do you think has been the best?
Cool stuff for the community
AAA means no greats and below.
Honestly: I like the new AAA reqs. So you can get a AAA with greats...BFD. If it's that big of a problem, they give you a nice "FPC" when you don't get any greats, so just count that as a true AAA or whatever.
Moving on, the new A req. in SN2 is stupid. 91k-94.9k? And I also wasn't too keen on the whole loosining of grading on lower difficulties.
Keep marvs in.
Lastly, find one grading system that works and stick with it.
I think the timing windows need to be a little less picky and slightly easier. Remember that this game appeals mostly to casual players as well. So if the game rags on them for not being super accurate chances are they won't return. As for returning players offer a separate mode called Timing Challenge with separate rankings. That will solve the problem of people wanting the hard timing as well.
I don't mind how strict the timing window is, so long as the charts are synched properly. Also, I'd rather Marvelouses go back to courses-only.
And make AAA's all Perfects again. A 99-AAA feels artificial.
I like the SN2 grading system. But an AAA FPC should be a glowing or different color AAA than an AAA with greats in the next home version.
Timing windows. USE THE ARCADE ONES IN THE HOME VERSION. I don't think many people actually like the fact that the CS timing windows are so astronomically huge compared to the AC ones. It sucks playing at home and getting 3 greats, then going to the arcade and getting 50 greats on the same song. And beginner/light players probably won't be very particular about timing windows anyway, so it won't matter to them that they're stricter.
I have no problem with timing windows as they are in the arcade. Implementing the correct arcade metrics in home versions would be awesome, and has been something people have been asking for since DDR home versions have existed.
Grade scale wise, I'm fine with the system Supernova 2 has, just PLEASE change it so a "AAA" only shows up with you got all perfects or better on a song. I wouldn't mind seeing a new "AA+" grade that would signify a high AA on a song.
I would love to have the home version timing as tight as arcade.
Please keep Marvelous as a core part of gameplay.
SuperNOVA2 has the best grading system ever in DDR. I don't mind the lenient AAA in theory, but it is too lenient. Either increase the scaling of Marvelous, or raise the limit. I wouldn't mind a "AA+" or whatever, it's important to keep the Full Perfect Combo designation.
In some ways I like the way grading scales and is more lenient on easier difficulties. Honestly, I'm not sure what I would change, but please keep the core parts of the SuperNOVA2 system: Marvelous, Dance Point Grading (since when Full Combo = AA, that was horrible), all scores out of 1000000 so a percentage can be easily identified.
Home Versions should be the same as the Arcade Version for timing.
The Grading should be like Extremes/Supernova 1, AAAs for full Perfects and Marvelous and all Oks only.
Keep Marvelous Timing of course too.
Option to turn on and off marvelous. That might screw up some coding or whatnot for grading purposes, but uh, I believe it is mandatory to have this.
Home versions should have the same timing as the arcade versions.
Of the existing grading systems, I like Supernova's the best. Grade based on score, not on dance points; full combo not required for AA; Marvelous worth the same as Perfect; FPC required for AAA; straightforward score based on steps with no nebulous bonus at the end; division of letter grades seems just right. Supernova 2 is almost as good, but requiring 90% for an A annoys me, allowing non-FPC AAAs cheapens what was once the Perfect Score, and I'm meh on Marvelouses being worth 10 points more than Perfects.
Re the timing windows - as a console-only player, I can't say anything about arcade timing. However, as I understand it, the console games have wider windows because of hardware issues - third-party pads might have slightly lagged signals or some such. (Edit: Make that a lower polling rate, as stated in the next post.) Anyway, I'm satisfied with the timing in the PS2 Supernovas, and I'd be pleased if the timing windows in future released remained the same.
People dance without arrows?
You guys know there is an actual REASON for the looseness of timing on home versions, right? The polling rate of the PS2 is less than that of the arcade hardware; thus, the perfect window is enlarged to compensate so that you don't get delayed greats.
I think more important than not allowing greats with a AAA (although I am not a fan of that) is not allowing NGs with a AAA PFC; I'm completely baffled as to why you can get a PFC with an NG.
"You guys know there is an actual REASON for the looseness of timing on home versions, right? The polling rate of the PS2 is less than that of the arcade hardware; thus, the perfect window is enlarged to compensate so that you don't get delayed greats."
If that's the case, then why did ITG only have to enlarge the Fantastic window by 2 milliseconds for the home version? Everything else stayed the same.
You guys know there is an actual REASON for the looseness of timing on home versions, right? The polling rate of the PS2 is less than that of the arcade hardware; thus, the perfect window is enlarged to compensate so that you don't get delayed greats.
And yet SuperNOVA/2 run off a PS2 in an arcade box? Doesn't make sense. It's a modified PS2, yes, but it's not a super-PS2.
beatmaniaIIDX is tight on consoles as well. I find the Just Great window to be very precise as well; KONAMI has even shown the ability to tighten it further (GAMBOL [A]).
I think most everything is fine. What you could do, for the AAAs and such, is bring back the "star system" from Extreme US Home. You could also add two stars for no greats, and three stars for only Marvelouses. So a "true AAA" would be an AAA**, and the best possible grade would be an AAA***.
Known as FSX or TrueFSX everywhere else. I felt like something different.
As lenient as possible.
For some reason, the Wii DDR seemed much harder than Xbox's.
-AAA = Keep them the way they are HOWEVER. Differentiate between a Perfect AAA and a Great AAA.
-Marvellous: Keep, please. I like it.
-Scoring: KEEP IT THE SAME AS SUPERNOVA/2. I freaking LOVE it!
-Timing Windows: Keep them the same.
EXTREME!

EXTREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEME!!!!!!!!!!!!!!!!
maybe some S rank for all marvelous combo (+ all o.k)
S: 100%
AAA: 99%
AA: 95%
A: 85%
B: 75%
C: 65%
D: below 65% (no fail)
E: Fail
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timing windows: keep the same
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Score System: keep SN2 score system. It's the most fair now.
DDR Dancer since 1999/04/19
Extreme2's grading system rocked.
Keep AAA's at all perfects or better though, AAA's with greats is lame.
I pretty much like everything about timing and grading in Extreme. The cutoffs for grades felt right and the timing windows were good. The only thing I like better now is the addition of Marvelous timing. I think it should remain, but be ranked the same as a Perfect when scores are calculated. I like it as an indication that I am starting to get a little off so I can correct myself before I get Greats. I think it also adds a way for very good players to differentiate their AAAs.
It's time for dance.
I personally love SN2's grading system, I vote to keep it that way.
PLEASE keep Marvelouses in normal gameplay. It's probably my favorite new feature to SN2.
I'm fine with the current timing windows in both the Arcade and on Home Versions. I wouldn't mind if the Home Version timing windows got tighter, but it doesn't really matter to me.
I agree that it needs to be changed that when you get NG's, you should not be able to get a PFC.
Extreme arcade was the best grading system so far.
Keep it like that was.
Supernova is dumb in the sense u can still get AAs by getting a ton of misses
The whole AAA and PFC has to go. Leave AAA the way it was before.
""You guys know there is an actual REASON for the looseness of timing on home versions, right? The polling rate of the PS2 is less than that of the arcade hardware; thus, the perfect window is enlarged to compensate so that you don't get delayed greats."
If that's the case, then why did ITG only have to enlarge the Fantastic window by 2 milliseconds for the home version? Everything else stayed the same."
^-pwnage.
"As for other Bemani news as it relates to the states, there is nothing to report."
The timing for most songs in DDR are so hit-or-miss that marvelous should be optional on home versions, since it's ridiculously tight. I assume that most people know that the timing windows in DDR are tighter than ITG's.
I agree with Shadowcol on everything else.
wat
The Marvelous window is TOO TIGHT considering the almost non-existant reward you get score-wise for hitting it. Change the window, or give it a new name if you don't want to confuse people.
>>"I like it as an indication that I am starting to get a little off so I can correct myself before I get Greats. I think it also adds a way for very good players to differentiate their AAAs."
I agree for the most part, but white flashes in Extreme were a good indication of when you were drifting if you wanted to use them. Having a different grade come up in big letters just feels a little bit cheap to me.