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Why is Trim so broken?

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Posted by kalamari219
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It had the potential to be a fantastic song, and then somebody had to go and mess it up by offsetting the whole second half of the song swapping all the red and blue arrows.  Was this done intentionally?  Did they seriously do this on purpose to make it harder for me to read, or are they trying to make me play it on vivid/flat?  Or was this seriously just a massive oversight?  Honestly, it would take a minute or two to fix.

I was initially a bit put off by the double taps, but I've grown to like those in a strange way.  I can tell you now, I will never ever like this offset crap.

On a similar note, why does every 10 footer have to have some retarded BPM gimmick?  Why can't I have a hard song that keeps a SINGLE CONSTANT CORRECT BPM?

EDIT:  Sorry if this doesn't belong here, or if nobody cares.  I just felt the need to rant somewhere about this, and hope that somebody listens.

 
Posted by Arctic
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10's such as TRIP MACHINE PhoeniX and Xepher, though in a minority, don't abuse BPM gimmicks.

However, I have to wholeheartedly agree with your main point; blue/yellow/whatever arrow syndrome is simply unacceptable. I know, it couldn't be avoided in era (nostalmix), which fixes itself naturally anyways, but there is absolutely no excuse for SUNRISE (JASON NEVINS REMIX) and others. It's lazy, and it looks horrible, with the arrows flashing off beat. It takes all of 30 seconds to fix.

 
Posted by JJKwithDDR
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I'm wondering what the hell the point of having a Groove Radar is when songs like Fascination Maxx, Trim, Sunrise (Jason Nevins Remix), Konoko no Nanatsu no Oiwaini, Pluto, Dead End (Groove Radar Special), Chaos, Murmur Twins, and others all have innacurate Groove Radar readouts because of their beats being offset.

 
Posted by Snapps
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I honestly feel they did that purposely.

 
Posted by kalamari219
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I haven't played TMP, but I did forget about Xepher.  However, I don't really consider it a hard song.  It's pretty much riding the very bottom of the "10" rating.  On that note, who thought that song needed gallops in the chorus?  The music begs for 16th runs.  That would have made an awesome 10 footer.  I don't seem to be able to follow the logic - it seems they thought that would be too hard in Xepher, but they give us faster and harder runs in PRO, and those stupid jumps in Dead End GRS that are pretty much physically impossible to hit.  I'm honestly starting to think they want the good players to hate the game and quit so that they don't have to listen to them complain.

 
Posted by MdXMaxX
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I must be the only one who likes tempo gimmicks.  I think they're fun.  It creates artificial difficulty, which when not in excess, is fun to me.  I guess I'm just weird.

The one thing that annoys me though is Fascination MAXX's 64th note syndrome.  The song is impossible to edit in edit mode because of it.  And it was not even remotely necessary.



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Posted by tofu
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The bpm gimmicks follow the music, I think. If the song sounds like it has a bpm change, then so should the steps. I too enjoy the bpm gimmicks because it makes the game hard, but not more physically tiring. DDR is also about reading the arrows, and that's just another way to make it more difficult.

As far as the off synch thing, I only find problems reading Fascination MAXX and Trim's arrows when I have solo or note on. If you play with vivid, the arrows look fine, probably because their coloring is relative to each other, aka the colors change. I'd like to think they had good reason to make the arrows like that?


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Posted by ranatalus
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Fascination MAXX's note problems are almost definitely intentional, since extra stage is forced Rainbow.

Konoko's problem was due to a bad cut; it "loses" a 16th note right before the middle.

 
Posted by DJSymBiotiX
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Just a note.

 

Murmur twins time sig in the middle (the part that almost sounds like piano mashing) is in 9/4 time. This is why the notes switch after this. (red -> blue, etc).

 

Just thought I'd point that out. 


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