"Aren't songs like Heaven is a 57, Burning Heat, and Bag broken? Isn't D2R really late? Isn't Hyper Eurobeat really early? But wait, he still played the charts so that he could AAA them. Why can't he do it with Angelus? It annoys me when people say they hate current charts (because of sync problems) but are still willing to play older songs that have very similar problems. I find it to be very hypocritical."
Yeah they're broken. Yeah he did AAA them. He could do the same with Angelus, but he chooses not to. Maybe he doesn't want to go ahead and try to AAA most of SN2? It's pretty likely, considering the nearest one is over two hours away at an amusement park.
Fair enough, that's pretty understandable. I was aiming it more at people who have access to both mixes regularly, and still refuse to play the new stuff for those reasons.
"Wait what? Since when did every chart have to be "fun"?"
Since this is a GAME that people play for their ENJOYMENT
What I said three posts above you: "If you don't find that fun, then don't do it. If you enjoy simply playing charts that are fun to you, then more power to you. Everybody should enjoy a game in their own way."
"As for difficulty, if you don't like the super-hard challenge songs, don't play them. I dunno what the scene in the west is, but here in Japan, it was very exciting watching all the players try hard to pass the new challenge songs. They made it slightly longer each time, until finally passing, then slowly getting their grades up. It was pretty dam satisfying to finally pass the songs too. I don't think they should make the boss songs easier, but they should have more overall difficulty balance."
The heavy charts of each boss song aren't really that bad. I'd be fine with that difficulty. And by the way, the heavy charts were the ones that people were clamoring to pass because those were the charts coming out on OMES. Remember that the first time that we saw Pluto's and Pluto Relinquish's oni charts were when the SN2 JP home version came out.
Yes, I agree with you here. But I'm pretty sure that people in Japan are still doing to the same with the challenge charts as well. Someone in Japan made it to NGO in Boss Rush SN2. Someone in Taiwan full comboed NGO oni on 1x. From what that guy said, I'm pretty sure that they're still applying it to all challenging songs, even if they don't like the chart.
"I know it's a game, and a game is supposed to be fun. But come on. At least try on something that's different."
I have. Like I said, when it sucks, I'm going to let Konami know that I think it sucks.
Fair enough.
"There's ways around those tough parts in the boss songs. For Relinquish, you can either heel-toe the ending or just flat out go for it. It's very fast, but I'll feel a great sense of accomplishment once I pass it."
Tell me how I can POSSIBLY heel-toe that and FC it in the middle of OMES/an Oni course on DDR pads and I might be slightly more ok with the chart.
I'm talking about just passing the song here. Heel-toeing is typically used just to pass something while sacrificing accuracy (but I'm pretty sure you knew that already). FC'ing and/or getting a good score is an entirely different story 
"For Paranoia Hades, in the beginning you'll have to re-position yourself for those 8th notes into jumps. You can alternate your feet on the jackhammers in the middle. You can try to get around those pesky ending jumps (the ones in the middle of the stream) by treating the jump like a 32nd note rhythm (like people do on Tell expert in ITG)."
For me, that doesn't make the jumps any less annoying, and the song would have been tough enough without them.
I agree with you on both counts at a personal opinion level. I find them annoying too, but I want to try find ways to make those annoying parts easier.