What level charts do you think there are generally too many and too few of (going by foot rating)?
I think there are often too many 6/7/8s, it just depends on what release you're looking at. It wouldn't upset me so much if many of these charts weren't overrated in recent releases, meaning that there were less actual 8s and hard 7s--also, many songs with hard 6s have potential to be a 7, 8, or 9, and a large number of 6s and 7s can be redeemed by offering more challenge charts for songs like that.
Should tens use time gimmicks to make reading the song harder?
I think gimmicks can work, but I think many of the charts we've seen with them are more annoying than anything. If the gimmicks fit the song and make the chart more fun/flow better than they can be great--example: MacGravel's Stop and Go.
If you LIKE gimmicks, do you think songs like FELM overuse stops and tempo changes?
Yes, at times it felt like arrows were cut out of what would have been the chart would there have been no stops just to make the stops work--and that annoyed the heck out of me. If a song is going to have that many stops/tempo changes in it than it should handle them like the songs in R2112, but there shouldn't be too many of those being made. One of those per console release would be enough, and it should be more of a fun and wierd unlock than a boss song (though it could be hard).
Do you think mines, hands, or rolls will ever find a home in DDR? Do you think we might see another new type of arrow (like the hand movements in HP)? Should Konami put mines/hands/rolls into DDR?
I think hands are a natural evolution of arrow smash--its just one more thing to make it more difficult--and I think they should make their way into DDR. Mines I'm indifferent on, but I think if the charts we're seeing continue in the same style, mines would be more abused in DDR than used well (kind of like time gimmicks are overused right now). Rolls should be left out--they were kind of a cool idea, but they really just become more aggravating then anything. Very few charts have used them well.
Should Konami gradually add in new difficulty levels (perhaps, add one more "foot" rating per release until they reach songs that cannot be beat at first), or should they just jump right in to making 13s and maybe even 14s and up?
I think they need to at the very least start representing 12s as 12s and 11s as 11s with the harder charts they've already made. I think they should also include a 13 in the next release, and start considering a 14.
Should they do things on the scale that we've come to know in the ITG and SM community, or should they reinvent the entire scale to be something different?
They should use the ITG and SM scale that the entire online community is familiar with because everyone's already familiar with it, its not capped, all those other great things.
Should every song have a challenge chart? Should challenge charts be the hardest charts, or should they add in an even harder chart (having a total of 6 or more for single) on songs that they think merit an extremely difficult chart?
I think most songs should have challenge charts. I also think it would be cool to have unlockable "edits" that were alternative ideas for whatever difficulty chart. These edit charts would still be rated as easy/difficult/hard or whatever, and you would use the left/right panels to toggle between edit charts on a given difficulty. These would be unlockable, probably pretty rare, and would be a great way to introduce hands and get a feel for whether or not people like them--by only having them in the charts that are really just there because they thought it was fun and a good alternative to the official chart.
Should Konami consider having step chart contests within the community? Would you like to see charts more like those from the best Stepmania authors in DDR, or do you prefer the style of charts currently in DDR?
There should definitely be contests via live for universe (if there aren't already). I think they should also acknowledge SM and release one song for each release that the community can make steps for to submit to Konami. The person with the best submission has their charts for that song included in the game and the oppurtunity to make charts for one other song in the game that noone else would know until release. If some of the best SM artists had a chance to infiltrate Konami's step team I think we could get a lot more interesting charts. I like a lot of DDR charts, but as far as SN/SN2 goes, I prefer a lot of SM charts. The Rebirth team, MacGravel and Nemo, and a lot of others have awesome charts and Konami should take notice and try to emulate them or feature them.
Do you prefer charts (specifically hard charts) from the American or Japanese team? If you played the challenge charts in the Universe series, what did you think of those?
I'll always love some of the older charts--up until extreme we had a LOT of awesome charts coming out of Japan. Extreme 2 was also pretty awesome (if only for Make a Difference), and then SN killed it. Since SN I've preferred KOA's charts, with the exception of a few (I still love Jerk it Out and Centerfold). I think a lot of KOA's challenge charts are really cool. I felt like they could have had less awkward turns and double steps though.
Do you prefer a boss song (anywhere in the 10-16 range) to sound like a "boss song" (menacing, fast, etc.), or do you really care as long as the steps fit the music?
I think a boss song that sounds like a boss song is always cool--its nice to be intimidated by it. But it shouldn't be the make or break factor in deciding what songs get a 10+ chart. In fact, sometimes I like a nice happy song to give me a heart attack with 16th runs.
Akira's bringing sexy back... now bring back Akira!