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Topic: Random thoughts I have about the DDR scene.

 
Posted by TGLMaxX
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Other than TGA, what comes to mind for arcades like you just described?

CHQ in Vancouver

Orbit in Toronto

8otB

There're a lot more.

 

Topic: SuperNOVA Problems :/

 
Posted by TGLMaxX
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On very rare occasions, game data has corrupted on SN1 cabinets. Don't know what causes it. I'd advise your technicians to perform a fresh install of the game.

If this doesn't fix it then just blame it on Betson, that works 95% of the time.

Topic: Random thoughts I have about the DDR scene.

 
Posted by TGLMaxX
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While you developed these thoughts and opinions, did you ever notice that the few arcades that seem to be doing well are the ones specializing in Bemani titles?

Hi, Konami.

Topic: Bring Back IIDX on the PS2?

 
Posted by TGLMaxX
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Yep, I'm still around.

What is the incentive for America to play IIDX, a very difficult learning curved game? None.

Guitar Hero? It's a guitar. People rave about the rock genre. That's its only reason it's working here. 

Guitar Hero is also a game with no accuracy grading and very, VERY loose timing windows where you have to miss more than 30 consecutive notes to get anywhere close to failing a song, and can bring up your life metre back to full in half those notes.

Guitar Hero thrives because it makes people think that they're doing well when, in reality, they're really not. But if a learning curve is near non-existant, everyone will play it. People don't have the attention spans or will power to really spend time with a game to master it anymore. If the prospect of them being seen failing at a game in public/by their friends exists, they'll call it "g ay" and pick up something else.

Everyone around me who can pass TTFAF with relative ease but never played GF were getting nothing but goods and greats and failing relatively easy songs, a very humbling experience for them while playing a game they figured as "a stupid ripff with three buttons lol"

Topic: Modifiers

 
Posted by TGLMaxX
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Cmods are for lazy players who don't want to learn some tempo-changes/freezes. They dumb down the game and encourage those same lazy players to set up two players, have one side on a cmod, watch that screen, and perform on the other side where a cmod isn't enabled to get a "valid" score.

You guys have it right with 0.5x increments in speed mods, keep that.

As far as modifiers go. I don't use them unless I'm forced to in an oni course. This is by choice. If I play 1p mode, it's usually to practice/score on songs, rather than add some challenge to them by throwing in modifiers.

That being said, I'm a self and peer-proclaimed mod-*****. I could never get enough of ITG's mod-filled marathons, nor can I get enough of charts like Chaos (yes, screw everybody, I like it).

You can only arrange four arrows in so many ways before you've seen it all a million times before, and I'm at that point. Modifiers and gimmicks keep the game fresh and open up tons of opportunities for growth and experiment to challenge us in new ways to keep a rather linear game from going stale.

To this day, you guys have only made ONE oni course with mods in it, Trick, and that was in Extreme.

PLEEEEEEASE make like ITG and implement mod-filled courses.

 

Topic: Interface

 
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When it comes to interface and theming, just go IIDX's way. I don't want to throw PnM in there because the themes are usually too cutesy-poo for my taste, but that's the direction of that series. IIDX's presentation is just so unique and superior to pretty much every other music game I've ever played.

Topic: Dance Dance Revolution X (PS2) discussion.

 
Posted by TGLMaxX
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The higher the number, the more room to be specific with ratings.

Although, by the beta ratings, alot of the re-rated stuff is kinda.....off.

Topic: Regarding the Future of Dance Dance Revolution

 
Posted by TGLMaxX
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"I hate PIU Pro, it's trying to turn Pump into ITG, which it's not. Pro's going to try to turn PIU into a big scorekeeping e-wang fest" <- along the lines of Jboy's stance on PIU Pro before it's release.

"I have Pro, and it's exciting!" *numerous videos on youtube of SCORES and PRAISE ensue* <- Jboy AFTER the game RELEASED and he had a chance to PLAY IT.

You guys are complaining wayyyyyyyyyyy too much about DDR and its direction within a game not even released yet.

Topic: Drop Betson

 
Posted by TGLMaxX
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Well, our oldest andamiro itg2 cab's speakers are blown.

The RoXoR cabs were also notably poorer in build when it came to the speakers. Our RoXoR cab blew within a month, but we had known about the speakers beforehand.

Topic: Supernova 2 now at Knox O-Zone

 
Posted by TGLMaxX
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Yeah, because that's all I ever post about...

And yes, it will happen. But only when the ongoing issues with the cabinets (we now have 5 faulty machines) has been fixed.

You've clearly got a bone to pick with me for reasons I don't understand. Is someone not allowed to give personal feedback on....a feedback/brainstorming forum? Stop playing devil's advocate, nobody cares.

Topic: I hate dancer stages

 
Posted by TGLMaxX
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Random background videos would be acceptable too, if nothing else. The dancing stages just flat out suck.

 They're so horribly designed. They're trying to make characters actually dance to songs like Faxx where they just end up moving impossibly fast and/or look like they're having a seisure. It looks stupid to us and probably infinitely more ridiculous to onlookers, which probably even hurts the game's image to people not familiar with it.

The videos were always a source of fun. Alot of the time I'll play a song because I want to see the video, or someone else does. They're fun, quirky, colourful, overall excellent additions to the experience.

I still do this with DMGF/IIDX because they STILL have dedicated videos to EVERY SONG, something DDR never had.

I don't know why they're willing and able to make separate videos to every single song in the massive libraries of IIDX and DMGF, every mix, but won't do it at all with DDR. There's really no reason at all not to have videos in DDR since they exist on other Bemani titles.

Topic: Supernova 2 now at Knox O-Zone

 
Posted by TGLMaxX
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I think you mean trash, more than thrash. In which case, you're right, because it'll probably be out of working order within a few weeks.

Topic: Drop Betson

 
Posted by TGLMaxX
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If it wasn't the sensors then you'd be complaining that they didn't put Eamuse out (fast enough?). If it's not that then you complain about the charts or the sync or the round screws or something else.

Why don't you go make your own cabs that are 100% perfect and will please everyone across the whole world forever all at once and will never break and never need maintenance or new parts or anything?

How is that a list? It's just a personal attack on NO grounds, instead.

Also, I only see one mention of any actual issues with the pad itself in your mention of "round screws". Otherwise, there's nothing of what you said there was within this post. You're just being a ****-disturber.

I'd quit while you're behind before you fall flat on your face entirely.

Topic: Drop Betson

 
Posted by TGLMaxX
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Uh....I've NEVER complained about charts, sync, screws, brackets, or anything of the sort, ever.

I think you're probably runnning out of ways to be devil's advocate, so you're starting to make stuff up.

Everyone's been talking about sensors......

Topic: Poll Question: Doubles

 
Posted by TGLMaxX
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I'm 99% sure that I was abusing Joint Premium on extreme for doubles play, AJ.

I think the difference between that and double premium is that double premium limits you to either playing single or double, but not 2p mode...but I'm not entirely certain about that.

Topic: Drop Betson

 
Posted by TGLMaxX
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I'm not saying it's justified, I'm just saying in the end it's the responsibility of the arcade to keep their games working. If they had full on pump grade sensors from the start, they'd eventually wear out and then where would you be?

A lot further into the cabinet's lifespan where the wear-out of sensors is acceptable.

Things wear out and break, nobody's expecting a cabinet to withstand the test of time without having a little maintenance on it every now and then. But I've been playing since 1st mix, and never have I seen so many cabinets break down so quickly, and all with the same problem. Nevermind that they're all incidentally "brand-new" SN2 cabinets. Like I said before, even the SN1 cabinets weren't in nearly as bad condition, as all 5 of the ones in my area are still working perfectly fine with the occasional blip here and there that you expect with wear & tear. So Betson's obviously degraded the build of the cabinets AGAIN to save themselves more money this time around, and we're hurting as a result. Just another way that they've dropped the ball being Konami's NA distributor.

This is the point of this thread, not about who buys it and what they do with it, in "well, arcade ops should do research before buying". This thread isn't about who buys it, it's about the company that makes and distributes it.

Topic: Poll Question: Doubles

 
Posted by TGLMaxX
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Double Premium has been in DDR way before SN2, Dave. The first time I ever saw it activated was on extreme, so if it was a part of the machines before that point, I wouldn't know.

This poll has two edges to the sword, Perry. One side is the rate of doubles play on a machine without double premium enabled, and the other side is the rate of doubles play on a machine with it on. So you might wanna revise this...

I'm sure you'll find that an overwhleming majority of players would be inclined to try out/play doubles mode if it were the same cost as singles play.

Who wants to learn a new mode of play at double the cost where you're more likely to fail while you get adjusted?

I will play doubles pretty regularly on a machine with double premium enabled.

Topic: Drop Betson

 
Posted by TGLMaxX
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Because having those wires show, or having aracdes use like makeshift ducttape/piping solutions to repair it, doesn't impact my ability to play the game, and never has, despite it being a recurring problem in every cabinet.

Crappy sensors from the start, do.

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