Hello, I'm Kalek. I'm beginning this thread because I am absolutely worried about the future of DDR. First, let me tell you a small amount about the experience that I've had in the past with DDR. I began playing DDR at Christmas of 2003. As of winter or spring of 2005, I began playing In The Groove. I feel that in this time, I have attained quite an extensive knowledge of both. I should also mention at this point that I have also been seriously playing Pump It Up for a little over a year. I continue to play all three for different reasons at different times. They're all unique in their own way and I hope it continues to stay that way.
I began playing DDR because it was fun. That's all there is to it. For once, I found a game that I absolutely loved and I had a drive to get good at it. Not just good like get As on standard [difficult] songs, I mean like AAA harder heavy [expert] songs. To this day, the game that I fell in love with is still very fun. I began playing In The Groove because everyone else seemed to be moving to it at the time and because at the time I felt DDR was kind of easy.
So, I jumped on the ITG bandwagon. I still played the game that originally made me enjoy the entire dance game genre quite a bit, but ITG was my main focus. At some point my focus shifted more toward DDR and it has stayed there. Originally it was because ITG2 came out and the closest machine was an hour and a half away, while the closest DDR was 10 minutes away. I still got ITG once a month, but there was no real way to get good at it. In 2006, ITG2 finally hit an arcade near me (actually it's about the same distance as the DDR machines). After playing it extensively, I quickly found out that ITG songs were boring or just plain bad, and the step charts are were just boring 16th note runs and, they were more stamina draining than hard.
Around the time that this new machine showed up, DDR SuperNOVA also came out. The local Gameworks had a brand new machine within a week or two of its release. I was so hyped up over SuperNOVA that I didn't notice at first how bad it was. Now that SuperNOVA has been around a while, I've realized that none of the step charts are particularly memorable, the interface is ugly, and in general the new licenses weren't particularly good. I dealt with it, but also continued to play and enjoy Extreme. Here in Ohio, SuperNOVA didn't catch on as much as other places and a lot of places kept Extreme. Everyone to this day still continues to play Extreme the majority of the time because it is definitely the better game.
Fast forward to the SuperNOVA2 location test. I didn't get to go to the location test (although that's not to say I didn't try), but I knew four people that DID go. I got first-hand information about the location test from people like ranatalus and drano. I was told (as everyone else eventually) that SuperNOVA2 was definitely going to have E-Amusement, just about everything was on sync, and the song list was significantly better than SuperNOVA's song list (mostly because of "Why not", but a lot of it is good). Overall, it was a huge improvement and it seemed like DDR was finally going to be fun again, like the days of DDR Extreme. At the time, I couldn't possibly see how SN2 could come out any later than September or October. Well, I was wrong. Everyone was in the dark about SN2 up until December, when rumors started cropping up that SN2 was finally coming. Betson confirmed this and Ryan Cravens made his rounds to message boards like DDRFreak confirming that SN2 was coming.
I can remember very clearly someone made a post that said only "E-Amusement in the US!" Immediately, Ryan came back and posted that E-Amusement was not happening, which put the entire community on edge. Some ended up protesting SN2 because of the lack of E-Amusement, some didn't. All of Ohio did. We didn't get an SN2 machine in the state until probably two or three weeks ago. I have played SN2 quite a bit, both with and without E-Amusement. I just had to drive 4+ hours [or 6+ for SN2 with E-Amusement] at the time to go play it. I think the game is a very very large improvement over SN1. However, E-Amusement makes the game amazing and totally worth the six hours that we had to drive to play it. E-Amusement made the already fun SN2 absolutely amazing, and not just because of the unlocks. Getting my Enjoy Levels up and unlocking new characters gave me more reason to play the game than just getting new scores.
My biggest problem with SuperNOVA2 was that the boss songs were much more difficult than they should have been, and for the wrong reasons. NGO has an absolutely terrible oni chart that imitates one of the worst of ITG. Paranoia Hades oni has that crazy slow down and 8th runs going into jumps. Trip Machine Phoenix wasn't that bad, but I can remember a few weird jumps here and there that made me go, "what?". Pluto oni I don't have much to complain about, but Pluto Relinquish oni's ending is absolutely horrible and I would never like to experience that on feet. I think that if Pluto Relinquish had the heavy step chart with the standard ending, it'd be absolutely amazing and extremely fun.
I'm not saying that I don't like these charts because I can't do them. In fact, I don't think i'd have any problems passing or even AAing most of them, with the exception of Pluto Relinquish oni. Now, remember when I said that I began playing DDR because it was fun? Yeah, that's still why I play it. These charts are NOT fun and I get absolutely no excitement from playing them. The same can be said for things like HDV oni and FELM oni. If I wanted to play ******it hard songs, I'd go play keyboard charts on ITG. Sometimes I do get that urge, and that's when I go play ITG, but the vast majority of the time I'm looking for the actual fun of playing the game rather than the satisfaction of beating a difficult song that was absolute hell to get through.
Just recently, as most or all of you know, DDR X arcade was announced. There's a new cabinet with lots of lights and a widescreen monitor. There are new features like 'more intense' step charts, and 'shock arrows' where you can't stand on a panel while the arrow passes the targets. I'll be honest, it looks absolutely terrible.
When the new cabinet was talked about, I was uneasy, but still hopeful. When I heard about the widescreen monitor, I became significantly more uneasy, but I just hoped that Konami knew to set a lag offset like IIDX DJTroopers and knew to set the aspect ratio correctly. However, from the recent pictures that I've seen, those lights are going to be extraordinarily distracting. I don't personally find DDR/ITG lights distracting, but I know plenty who do, and if Konami is making a cabinet that will distract me away from gameplay, think of those people who are already distracted by the standard cabinets. Honestly, I'm completely and utterly content with the old (Extreme and before cabinet) with a 4:3 flat screen CRT monitor like the one that comes with the Betson cabinets. Not only that, but I would prefer it significantly over the new style cabinet, just like I prefer Pump GX cabinets over Pump FX cabinets. If Konami really is set on using the new cabinets, please leave the option for an old style cabinet. If they aren't sure, I think a ton of people would love to have the old style cabinet back.
About the new gameplay features being announced, specifically "shock arrows" and "more intense step charts", I am appalled. I did not ever expect Konami to sink this low, to include mines (shock arrows) in their game. DDR is becoming In The Groove, and I don't like it. Like I mentioned before, I've played ITG quite a bit, and it isn't fun like DDR is fun. It hurts me to see the game that I love going downhill so quickly. Every person that either I or someone else has mentioned these features to has groaned and I don't know of anyone who I still see playing DDR frequently getting excited over this mix with these features.
I love DDR Extreme a lot. I'd love to see more like it. I'd maybe venture to say that DDR Extreme arcade is my favorite game ever. Whatever happened to "We're Starting Over!" and "DanceDanceRevolution Generation Next!"? DDR Extreme isn't perfect, but it's pretty **** close, and taking this formula that worked so well and becoming more and more like ITG with each iteration of DDR isn't going to help your series. Konami is driving away DDR's biggest fans, and they're trying to replace them with the ITG players that aren't ever going back to DDR.
I guess my point with this entire post is that DDR should NOT become ITG. I know that if it does, I personally will continue to play DDR Extreme, but I doubt that me or anyone I know who takes DDR seriously will continue to play anything new. If you think I'm alone in my opinion, go to http://oddr.net and find out about a large, tight knit community that is completely centered around DDR and dance games and I can pretty much guarantee that everyone there will almost unanimously agree with my opinion of DDR X. In fact, I'm sitting in a room full of DDR players (six of them specifically) and no one here actually likes the new features of DDR X. One person said, and I quote, "Mines are the worst idea ever for DDR." Another (someone who went to the SN2 location test) said "I want to play DDR, not IN THE GROOVE."
Please listen and hear me out on this. Thanks for reading.