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bacon has made 12 posts

Topic: Konami.com no longer taking orders

 
Posted by bacon
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As said on the front page..

Konami.com is no longer accepting orders as of 10/22/2008. Any orders that were placed on or before 10/22/2008 for in stock items will ship out as scheduled. Any orders that were placed after 10/22/2008 or for pre-order items have been cancelled. If your order has been cancelled your funds will be released back to your account by your bank. This process generally takes 4-7 business days, but can vary from bank to bank. Please consult your bank if you have any questions regarding this

What happened? Will they be selling only through distributors now?

Topic: Can there be PC CS of mainline DDR versions in the future?

 
Posted by bacon
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to be honest I think ITG PC was a last ditch effort for the creators of the game. it came about after the death of ITG2 PS2 and towards the end of the lawsuit with Konami.

just like the release of r21, it seems to me that it was just another way to keep the game alive after its take down by Konami.

the ITG2 patch was available for free, which is a lot of content to just give away. once that, combiend with r21's release, it was clear that the creators were just handing things out as they knew after Konami would aquire the intellectual property , they would kill off the series competely.

as Andmairo has seen with an offical release of Prex 3 PC, people have taken the game and hacked the living hell out of it which further adds to the problem of producing PC games.

it would be nice to have, but its fairly easy to say that it will never happen. Stepmania replicates everything perfectly and with fans creating near perfect stepcharts.. maybe I should stop here. lol

Topic: AMOA Amusement Trade Show

 
Posted by bacon
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Dave, I figured as much.. Just wishful thinking at this point for someone to find out for me lol

Topic: AMOA Amusement Trade Show

 
Posted by bacon
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This is one week away. Can anyone find out if any Konami games will be shown?

Topic: AMOA Amusement Trade Show

 
Posted by bacon
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Wondering if DDR X and/or UBeat will be at this show next month?

Is there anyone here you can ask someone "in the know"?

Topic: Konami Blog

 
Posted by bacon
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even just a simple translation in english of the DDR Staff blog would be great.

a good KOA CS staff blog could be cool as well..

Topic: Konami Blog

 
Posted by bacon
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Why are the Konami DDR Blog posts about such random things?

Topic: World's First Flat Arcade Pads!

 
Posted by bacon
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why ddr pads use rounded screw heads i've never understood and it really doesnt make any sense.

Topic: Poll Question: Doubles

 
Posted by bacon
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i really want to start playing doubles more and the only thing really keeping me from playing it at the arcade is doubles premium not being default.

Topic: Drop Betson

 
Posted by bacon
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TGLMaxX

watercooler chatter from people "in the know".

Topic: Drop Betson

 
Posted by bacon
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from what I have heard this has already happened.

two things which pushed Konami out of Betson..

sn2 had problems getting out because betson didnt want to start selling until they got rid of their sn1 machines.

at the sn2 location test in new jersey, betson installed a developmental piece of hardware into the machine which unlocked it completely.

if sn3 ever happens, it won't be with betson involved, though this is just speculation.

 edit; something else which also upsets me with betson is that they never seem to care about their products from konami. i've been to many trade shows and never once has a betson rep asked me how i liked the game.

we need a god **** Konami US arcade division for **** sake.

Topic: My opinions (and others) suggestions for future releases.

 
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1) Marvelous has been in DDR since DDRMax, but previously it has only been available in course mode on the arcade versions.  On the home versions, however, it has been available in regular gameplay since Extreme 2.  But anyway, I agree with you, you can almost always get more Marvelouses on a song.

I don't mean to be rude but it already seems that your views on this will be warped as home versions and arcade versions are two completely different worlds. it is really disappointing for me to see that Konami is taking the arcade releases and turning it into the feel of home versions with sn1 and sn2. this is something that cannot be easily explained, but any player who has played many previous arcade releases understand that this does not feel like the arcade experience it should be.

First off, I like marvelous timing and the new scoring system.

I love marv timing and I find it to be incredibly helpful. it also gives players a new goal after achiving full perfect combos. what I do not like though is the ability to obtain AAA's with out a fpc, it takes all the meaning out of the grade. full perfect marvs should also give AAAA's ;x

2)I don't think EVERY song needs challenge steps, only the ones that really deserve them do.

why would you be opposed to having less content in a game? challenge steps for every song would only give players more content to enjoy, so why not? there is really no reason why anyone would not like this idea.

Boss Songs would be kind of more boring if they were one constant speed.

you got bored playing the older boss songs? the problem with boss songs today is that its the only thing konami is using to make them boss songs. a gimmic like this should not be the only method to rely on for make a song challenging. better charts should play more of a lead roll than stops and bpm changes. it is not fun for me personally to have to ***** a song out and fail constantly just because of unexpected stops and bpm changes. with the difficulty of the life bar and life battery this just adds to the frustration of stops and bpm changes and frustration does not make a game fun..

3) Konami has to make everybody happy in some ways.  The casual player or new player is attracted to different characters, bright, colorful visuals, and popular songs.  It's true that hardcore players don't care about these things, but taking these things away can hurt the casual audience's attraction to the game.  Some things just have to be compromised.

What i have noticed from beginners is that they are extremely easy to please. when they see this game, they want to jump right in and start hitting arrows. beginners might say they do like the characters, but if they were to be removed, i doubt any riot would start. home versions should have this sort of fluff, not an arcade game. Konami is more than capiable of creating better ways to make the game more visually pleasing and appealing then it currently is. when unnecessary visual elements begin effecting game play, it becomes a problem.

6) I don't think DDR needs any drastic changes such as Hands or Mines yet.  That's just completely my opinion though.

YET?? how long does a game have to be out before new game play elements are added?? lol

Sync

A game that is all about timing needs to take any additional steps to ensure that it is correct. Metronomes and handclap arnt the ones playing the game, players should be given the opportunity in development to play everysong and step to ensure that every measure is on sync. in my opinion this does not seem like overkill in the least.


11) I don't think we need more speed mods, nor will Konami put more speed mods.  They've been the same since DDRMax, they probably won't change.  I think speed mods are meant for training or challenge purposes, they are not meant to be depended on.

Just because Konami hasnt changed something yet, does not mean that they won't be willing. giving a player the ability to read a song at a comfortable speed will only give the player more enjoyment. force speed mods on extra stage needs to come back ;<


kbai